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I'm also under the impression the GC hardware whilst fast was very fixed function with a hardcoded set number of light sources which meant quite a lot of titles looked similar across the board.
Okami ps2 progressive mode hack ps2#
The IQ was always really washed out, in fact I would go record to say I don'y mind a bit of aliasing ala PS2 provided the colours are crisp. I think GC hardware actually produced some of the worst graphics in my subjective opinion, a lot of titles had a lot of horrible colour banding due to the limited colour precison on the GC hardware. Though in fairness the PS2 was'nt totally atrocious, had it been a given a better dev enviroment initially, (which was later rectified later on) and a decent gpu other than that reality synthesiser Toshiba twaddle it got, it would have been a decent design, the emotion engine seemed reasonably well thought out, though somebody did mention on beyond3d one of the VU's was chucked on in a rather last minute way hampering it a bit, don't know if thats bullshit though. Its also an important case study of how hype and pr can cover all sorts of glaring technichal flaws in your hardware. Not neccesairly anallogus to the Saturn in design methodolgy, but certainly in how much effort it took to coax out good or better performance from the system. It was also a role reversal, and quite intersting for all us 'what if' armchair thinkers, if the consoles where assesed purely on technichal merits alone, the PS2 was almost a complete role-reversal with Sega previous gen, a powerful yet somewhat boxed in design.
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The 6th generation was still very interesting, you would have thought consoles would have employed much more standardised tech and api's after the graphics accelerator wars in the 90's, yet Sony came out trumps sales wise with some pretty exotic hardware that gen.
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